Method Summary |
|
void |
addFrameListener(FrameListener listener) Registers a FrameListener. FrameListeners are callbacks that will be called for each computed frame. |
bool |
containsFrameListener(FrameListener listener) Checks if a listener was previously registered with addFrameListener |
ExternalRideView |
createExternalRideView() Create an external ride view handle |
TrackPos |
findNearestCoasterTrack(nlvm.math3d.Vector3f pos, float range) Searches for the nearest track of a coaster within a specified range. |
float |
getCloudIntensity() Returns the cloud intensity |
Coaster |
getCoaster(String name) Gets a handle to a coaster using a name |
Coaster |
getCoasterAt(int n) Returns a coaster at index |
int |
getCoasterCount() Returns the number of coasters |
Coaster |
getCoasterForEntityId(int id) Gets a handle to a coaster using an internal entity ID |
double |
getCurAbsSimulationTimeSec() Returns the current overall simulation time from start of the simulation |
float |
getCurSimulationSpeed() Returns the current simulation speed |
float |
getCurSimulationTickSec() Returns the current tick step time of the current frame in seconds |
float |
getCurSunAzimuth() Returns the current sun direction |
float |
getCurSunElevation() Returns the current sun elevation |
float |
getCurTimeOfDay() Returns the current time of day |
float |
getCurUnscaledTickSec() Returns the current tick step time (not affected by simulation speed) of the current frame in seconds |
float |
getCurWindAzimuth() Returns the current wind direction |
float |
getCurWindSpeed() Returns the current wind speed in meters per second |
float |
getFogIntensity() Returns the fog intensity |
float |
getOvercastIntensity() Returns the overcast intensity |
float |
getRainIntensity() Returns the rain intensity |
SceneObject |
getSceneObject(String name) Gets a handle to the first scene object instance having the name |
SceneObject |
getSceneObjectForEntityId(int id) Gets a handle to a scene object instance using an internal entity ID |
com.nolimitscoaster.SceneObject[] |
getSceneObjectsWithName(String name) Gets and array with all handles of scene objects instances having the same name |
float |
getSnowIntensity() Returns the snow intensity |
float |
getTerrainHeight(float x, float z) Gets the height of the terrain at coordinates x,z in meters |
float |
getTerrainHeightAndNormal(float x, float z, bool smoothNormal, nlvm.math3d.Vector3f normal) Gets the height of the terrain at coordinates x,z in meters and also returns the normal vector |
float |
getTerrainHeightAndNormalApprox(float x, float z, nlvm.math3d.Vector3f normal) Gets the approximated height of the terrain at coordinates x,z in meters. |
float |
getThunderIntensity() Returns the thunder intensity |
TrackTrigger |
getTrackTriggerForEntityId(int id) Gets a handle to a track trigger using an internal entity ID |
void |
getViewMatrix(nlvm.math3d.Matrix4x4f matrix) Gets the orientation and position of the viewer as a matrix. |
void |
getViewPos(nlvm.math3d.Vector3f pos) Gets the position of the viewer. |
float |
getWindIntensity() Returns the wind intensity |
bool |
isViewerInsideSphere(nlvm.math3d.Vector3f center, float radius) Checks if the viewer is inside a sphere. |
void |
removeFrameListener(FrameListener listener) Unregister a FrameListener that was previously registered with addFrameListener |
void |
setCloudIntensity(float f) Sets the cloud intensity |
void |
setCurTimeOfDay(float t) Sets the current time of day |
void |
setFogIntensity(float f) Sets the fog intensity |
void |
setOvercastIntensity(float f) Sets the overcast intensity |
void |
setRainIntensity(float f) Sets the rain intensity |
void |
setSnowIntensity(float f) Sets the snow intensity |
void |
setThunderIntensity(float f) Sets the thunder intensity |
void |
setWindIntensity(float f) Sets the wind intensity |
Method Detail |
public final void addFrameListener(FrameListener listener)
Registers a FrameListener. FrameListeners are callbacks that will be called for each computed frame.
Parameters:
listener | - | instance of FrameListener |
public final bool containsFrameListener(FrameListener listener)
Checks if a listener was previously registered with addFrameListener
Parameters:
listener | - | An instance of FrameListener |
Since:
2.6.3.3
public final ExternalRideView createExternalRideView()
Create an external ride view handle
Returns:
ExternalRideView object
public final TrackPos findNearestCoasterTrack(nlvm.math3d.Vector3f pos, float range)
Searches for the nearest track of a coaster within a specified range.
This method is very slow, it is not recommended to call this method each frame.
Parameters:
pos | - | position in 3D editor space | |
range | - | Range of sphere (in meters) to search a coaster within. When negative, no range test will be performed. |
Returns:
A TrackPos object that represents the track and position, or null if no coaster and track is within range.
public final float getCloudIntensity()
Returns the cloud intensity
Returns:
intensity of clouds (0..1)
public final Coaster getCoaster(String name)
Gets a handle to a coaster using a name
Parameters:
name | - | name of coaster as specified in editor |
Returns:
coaster handle, or null if there is no coaster with that name
public final Coaster getCoasterAt(int n)
Returns a coaster at index
Parameters:
n | - | Index of coaster from 0...getCoasterCount()-1 |
Returns:
Coaster or null if invalid index
Since:
2.2.3.5
public final int getCoasterCount()
Returns the number of coasters
Returns:
Number of coasters
Since:
2.2.3.5
public final Coaster getCoasterForEntityId(int id)
Gets a handle to a coaster using an internal entity ID
Parameters:
id | - | entity ID of coaster |
Returns:
coaster handle, or null if there is no coaster with that ID
public double getCurAbsSimulationTimeSec()
Returns the current overall simulation time from start of the simulation
Returns:
simulation time in seconds starting from 0
public final float getCurSimulationSpeed()
Returns the current simulation speed
Returns:
simulation speed factor (1 = standard speed)
Since:
2.5.5.1
public final float getCurSimulationTickSec()
Returns the current tick step time of the current frame in seconds
Returns:
simulation time since last frame in seconds
public final float getCurSunAzimuth()
Returns the current sun direction
Returns:
sun azimuth angle (in radians)
public final float getCurSunElevation()
Returns the current sun elevation
Returns:
sun elevation angle (in radians)
public final float getCurTimeOfDay()
Returns the current time of day
Returns:
time of day in decimal hours (0..24), e.g. 6.2f corresponds to 6:12h
public final float getCurUnscaledTickSec()
Returns the current tick step time (not affected by simulation speed) of the current frame in seconds
It is similar to getCurSimulationTickSec() divided by getCurSimulationSpeed(). Used only in rare cases. In most cases getCurSimulationTickSec() is the better choice.
Returns:
time (not affected by simulation speed) since last frame in seconds
Since:
2.5.5.1
public final float getCurWindAzimuth()
Returns the current wind direction
Returns:
wind direction in azimuth angle (in radians)
public final float getCurWindSpeed()
Returns the current wind speed in meters per second
Returns:
wind speed (in meters per second)
public final float getFogIntensity()
Returns the fog intensity
Returns:
intensity of fog (0..1)
public final float getOvercastIntensity()
Returns the overcast intensity
Returns:
intesity of weather overcast (0..1)
public final float getRainIntensity()
Returns the rain intensity
Returns:
intensity of rain (0..1)
public final SceneObject getSceneObject(String name)
Gets a handle to the first scene object instance having the name
Parameters:
name | - | name of scene object instance as specified in editor |
Returns:
scene object instance handle, or null if there is no scene object instance with that name
public final SceneObject getSceneObjectForEntityId(int id)
Gets a handle to a scene object instance using an internal entity ID
Parameters:
id | - | entity ID of scene object instance |
Returns:
scene object instance handle, or null if there is no scene object instance with that ID
public final com.nolimitscoaster.SceneObject[] getSceneObjectsWithName(String name)
Gets and array with all handles of scene objects instances having the same name
Parameters:
name | - | name of scene object instances as specified in editor |
Returns:
scene object instance handle array. Returns empty array if there is no scene object instance with that name. Never returns null.
Since:
2.5.5.0
public final float getSnowIntensity()
Returns the snow intensity
Returns:
intensity of snow (0..1)
public final float getTerrainHeight(float x, float z)
Gets the height of the terrain at coordinates x,z in meters
Parameters:
x | - | coordinate x in meters | |
z | - | coordinate z in meters |
Returns:
height (y) in meters at x,z
public final float getTerrainHeightAndNormal(float x, float z, bool smoothNormal, nlvm.math3d.Vector3f normal)
Gets the height of the terrain at coordinates x,z in meters and also returns the normal vector
Parameters:
x | - | coordinate x in meters | |
z | - | coordinate z in meters | |
smoothNormal | - | When true, the normal will be interpolated smoothly (using Phong), otherwise it is flat just like the polygons inside the program. | |
normal | - | receives the normal vector at the terrain coordinates. May be null. |
Returns:
height (y) in meters at x,z
Since:
2.2.4.0
public final float getTerrainHeightAndNormalApprox(float x, float z, nlvm.math3d.Vector3f normal)
Gets the approximated height of the terrain at coordinates x,z in meters.
This method is faster than getTerrainHeight and getTerrainHeightAndNormal but returns less precise values. The normal vector is optional. Just like the height, it will only be approximated and therefore might be less precise than the real terrain normal.
Parameters:
x | - | coordinate x in meters | |
z | - | coordinate z in meters | |
normal | - | receives the approximated normal vector at the terrain coordinates. May be null when the normal vector is not required. |
Returns:
height (y) in meters at x,z
Since:
2.2.4.0
public final float getThunderIntensity()
Returns the thunder intensity
Returns:
intensity of thunder (0..1)
public final TrackTrigger getTrackTriggerForEntityId(int id)
Gets a handle to a track trigger using an internal entity ID
Parameters:
id | - | entity ID of track trigger |
Returns:
track trigger handle, or null if there is no track trigger with that ID
public final void getViewMatrix(nlvm.math3d.Matrix4x4f matrix)
Gets the orientation and position of the viewer as a matrix.
Parameters:
matrix | - | receives the viewer's camera matrix. Must not be null. |
Since:
2.0.5.6
public final void getViewPos(nlvm.math3d.Vector3f pos)
Gets the position of the viewer.
Parameters:
pos | - | will receive the position. Must not be null. |
public final float getWindIntensity()
Returns the wind intensity
Returns:
intensity of wind (0..1), 1 corresponds to 12 bft
public final bool isViewerInsideSphere(nlvm.math3d.Vector3f center, float radius)
Checks if the viewer is inside a sphere.
Can be used for quickly testing if the viewer is inside a sphere. This is faster than a manual computation using getViewPos.
Parameters:
center | - | the center of a sphere in world coordinates (meters). Must not be null. | |
range | - | the radius of a sphere in meters. |
Since:
2.5.6.0
public final void removeFrameListener(FrameListener listener)
Unregister a FrameListener that was previously registered with addFrameListener
Parameters:
listener | - | An instance of FrameListener |
public final void setCloudIntensity(float f)
Sets the cloud intensity
Parameters:
f | - | intensity of clouds (0..1) |
public void setCurTimeOfDay(float t)
Sets the current time of day
Parameters:
t | - | time of day in decimal hours (0..24), e.g. 6.2f corresponds to 6:12h |
Since:
2.6.2.0
public final void setFogIntensity(float f)
Sets the fog intensity
Parameters:
f | - | intensity of fog (0..1) |
public final void setOvercastIntensity(float f)
Sets the overcast intensity
Parameters:
f | - | intensity of weather overcast (0..1) |
public final void setRainIntensity(float f)
Sets the rain intensity
Parameters:
f | - | intensity of rain (0..1) |
public final void setSnowIntensity(float f)
Sets the snow intensity
Parameters:
f | - | intensity of snow (0..1) |
public final void setThunderIntensity(float f)
Sets the thunder intensity
Parameters:
f | - | intensity of thunder (0..1) |
public final void setWindIntensity(float f)
Sets the wind intensity
Parameters:
f | - | intensity of wind (0..1), 1 corresponds to 12 bft |