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Terrain Generator

Water

Set the percentage of the area that will be occupied by water.

Max

Set the maximum height of the terrain.

Erosion Softness

Set the number of iterations the softness filter will operate; the more times the less rough the terrain.

Perlin Tab

Selecting the perlin tab will choose the perlin generation mode.

Base Size

Set the starting feature size of the noise function.

Persistence

Set how quickly the noise will diminish from each starting feature. Higher values result in more rugged terrain; lower values result in smoother rounder terrain.

Midpoint Tab

Selecting the Midpoint Tab will choose the midpoint displacement generation mode.

Roughness

Higher values result in rougher features; lower values result in rounder features.

Erode More

Smoothen the terrain.

Generate

Generate a terrain map based on the supplied values.