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Editor
Terrain Tab
Terrain Generator
Water
Set the percentage of the area that will be occupied by water.
Max
Set the maximum height of the terrain.
Erosion Softness
Set the number of iterations the softness filter will operate; the more times the less rough the terrain.
Perlin Tab
Selecting the perlin tab will choose the perlin generation mode.
Base Size
Set the starting feature size of the noise function.
Persistence
Set how quickly the noise will diminish from each starting feature. Higher values result in more rugged terrain; lower values result in smoother rounder terrain.
Midpoint Tab
Selecting the Midpoint Tab will choose the midpoint displacement generation mode.
Roughness
Higher values result in rougher features; lower values result in rounder features.
Erode More
Smoothen the terrain.
Generate
Generate a terrain map based on the supplied values.