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NL2SCO Editor



Introduction

The NL2SCO Editor is used to create NL2SCO (NoLimits 2 Scene Object) files. Those files are special scene object definition files that will extend existing 3d model files by the following features:

The NL2SCO file contains links to other files including the 3d model file. What you always need in order to create an NL2SCO file is a 3d model file (either .3ds or .lwo).


Main Buttons

New...

Select a file path and file name for a new NL2SCO file.

Open...

Open an existing NL2SCO file.

Save

Save the current setting to the NL2SCO selected by New... or Open....

Save As...

Save the current setting to another NL2SCO file and will use this file path from now on for upcoming Save commands.

Close

Close the currently opened file.


General Tab



Position Tab



Scale Tab



Rotation Tab



Materials Tab

The Materials Tab allows adding and removing material assignment items. Each item is used to specify an NL2MAT file that should replace a material used inside the 3D model file. NL2MAT files can do more than the standard materials from inside the 3D model file. The Materials Tab also allows to configure color slots for user configurable colors of scene object instances. The color slots will be displayed on the scene object instance properties panel. At least one NL2MAT file or script needs to be configured accordingly to make use of the color slots, otherwise the user configurable colors have no effect.



LOD Tab



Auto-Plant Tab



Lights Tab

This tab can be used to create light sources and light effects.

Advanced (tab)