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VersionChangesModuleComment
2.2.5.6Added method 'getLightCount'Scriptingclass com.nolimitscoaster.SceneObject
Added method 'getLightAt'Scriptingclass com.nolimitscoaster.SceneObject
Added method 'getName'Scriptingclass com.nolimitscoaster.SceneObjectLight
Improved light scripts (LightScript, LightsWithFlickerScript)Scene Objects/LightsWill not require the light sources to have a specific name anymore
Increased number of custom scenery object colors from 4 to 8EngineEntity Colors
Fixed a bug when the D3D11 renderer could not be used (Windows 7/Vista only)RendererRelated to the Windows 7 Platform Update
Fixed a crash when a very long lift section with chain is frozenEngine
Replaced OGG/Vorbis DLLs with newer versionEngine
2.2.5.3Internal changesEngine
2.2.5.2Fixed a crash when starting the program on AMD hardwareRendererCaused by AGSDriverGetLatestVersionInfo in AMD_AGS library on some systems with AMD graphics card
Re-enabled automatic CrossFire detectionRendererThe CrossFire detection was not causing any problems, instead AGSDriverGetLatestVersionInfo was the main problem for crashes.
2.2.5.1Fixed a possible crash when exiting a threadEngine
Removed automatic detection of CrossFire because of too many crashes related to the graphics driver or AMD_AGS library.RendererUsers with multiple GPUs in CrossFire mode can instead use the --multigpu command line switch to manually enable multi-GPU optimizations.
2.2.5.0Fixed the sound initialization code so that the Oculus headphones will be used in Oculus VR mode when availableEngine
2.2.4.9Fixed a render bug when multi GPUs were detectedEngineresulted in black or white screens
Fixed a render bug when GUI scaling was activatedEngineresulted in too large GUI in VR mode
2.2.4.8Improved VR gui renderingEngineLess pixelated
Fixed a bug with monitor V-Sync being possibly enabled in VR modeEngineV-Sync with monitor (60Hz) is now always disabled in VR mode
2.2.4.7Fixed a bug in the message event processing code for modal dialogsEngine
2.2.4.6Some bug fixes and optimizations
Improved VR gui renderingEngine
Experimental OpenVR supportEngine
V-Sync can be changed without a restart now. Removed Triple Buffering option.Setup DialogTriple buffering will now automatically be used when it makes sense (e.g. when v-sync is enabled).
Added distance and sqrDistance methodsScriptingclass nlvm.math3d.Vector3f
Added cross methodScriptingclass nlvm.math3d.Vector3f
Added embedded thumbnail preview images when saving package filesEngineWill improve loading times of large preview images for new nl2pkg files
2.2.4.2Some bug fixes and optimizations
Updated Oculus SDK to 1.3. The Runtime 1.3 or newer is required nowEngineUpdated for CV1 Support
Added 3 more entity colorsNL2MATAll entity colors can be accessed in shader core now using the Entity# registers.
Added 4 configurable user colorsNL2SCO EditorThose colors will be assigned to the Entity# registers in the shader core and can be customized in the scene object instance properties.
Added getTerrainHeightAndNormal methodScriptingclass com.nolimitscoaster.Simulator
Added getTerrainHeightAndNormalApprox methodScriptingclass com.nolimitscoaster.Simulator
Added loadTextFile methodsScriptingclass com.nolimitscoaster.Tools
Added loadBinaryFile methodsScriptingclass com.nolimitscoaster.Tools
Added setEntityColor with slot index methodsScriptingclass com.nolimitscoaster.SceneObject and com.nolimitscoaster.SceneObjectElement
Added Reflection Affected By Specular optionNL2MAT EditorWhen enabled the reflections will be modulated with the specular color which is more realistic. This option was added to workaround older materials where reflections were not modulated by the specular color yet.
Added Improve Alpha Tested Mipmaps option to NL2MAT Editor (Texture setup)NL2MAT EditorCan be used to improve rendering of mipmaps for alpha tested textures.
2.2.3.9Some bug fixes
2.2.3.8Fixed a bug that causes a crash when using many terrain layersEngine
2.2.3.7Some bug fixesEngine
Updated Oculus SDK to 0.8. The Runtime 0.8 or newer is required nowEngine
Improved shared virtual machine behaviourScriptingCoaster scripts can now share virtual machines with Scenery scripts
2.2.3.5Some bug fixes and optimizationsEngine
Added Private Virtual Machine optionScriptingIn previous versions, VMs were always private. Now VMs can be shared (new default). Sharing the VM will reduce loading times and will allow the access of static variables among multiple scripts.
Fixed Park Lamp to make use of shared Virtual MachineSceneryReduces loading times when there are lots of Park Lamp objects
Added script to BenchSceneryAdded a script for having a camera for each bench
Improved cubemap screenshot filteringEngineFiltering is now gamma-correct. Max passes increased to 1000.
Improved fog renderingEngineFog is computed per pixel now
Improved reflectionsEngineLess artefacts when used with bump mapping
Added No Editor Render option to NL2MAT EditorNL2MAT EditorCan be used to hide scripted objects in editor for speeding up rendering
Fixed splash effect object, which now makes use of No Editor Render optionScenery
Fixed clearance envelope object, which now makes use of No Editor Render optionScenery
Fixed fog machine object, which now makes use of No Editor Render optionScenery
Added Improve Colors With Zero Alpha option to NL2MAT Editor (Texture setup)NL2MAT EditorCan be used to improve rendering of mipmaps for alpha blended or alpha tested textures.
Simplified NL2MAT basic tabNL2MAT EditorAmbient color removed (in most cases it was identical with the diffuse color)
Removed Fix Ambient optionNL2SCO EditorThis is not needed anymore because the engine does not use a specific ambient material color anymore (in most cases it is identical with the diffuse color and it was hardly used anyway).
Improved fullscreen mode handling in D3D11 rendererEngineALT-Tabbing will now minimize the window. Restoring original resolution now works properly.
The shader core Color register now contains the color from the material or Basic tab in lighting modesNL2MAT Shader CoreBefore, it was set to white and the color was handled outside of the shader core. The new way is more intuitive and gives the shader core more control over the result.
The shader core Specular register has 3 components (RGB) now and can be read and written inside the core. By default it contains the specular color from the material or Basic tab.NL2MAT Shader CoreThe register can be read and written now. E.g. the following code will mask the specular amount by the alpha component of Tex0:
Specular = mul(Specular, Tex0.a);
Documented the behaviour of the alpha component of bump maps on the Mode tab inside the Texture setup.NL2MAT EditorFor bump maps, the alpha component will be used as specular masks. This happens in default shader cores only. In custom shader cores, this will not happen automatically, anymore. Before, it was always used as a mask even when custom shader cores were used.
Added getCoasterCount methodScriptingclass com.nolimitscoaster.Simulator
Added getCoasterAt methodScriptingclass com.nolimitscoaster.Simulator
Added setTextureAnimationFrameIndex methodScriptingclass com.nolimitscoaster.SceneObjectElement
2.2.3.2Added invalid parameter detection to some methods of StaticSound classScriptingE.g. StaticSound.loadFromFile will now check the flags parameter and will show a warning if the flags are unknown.
Improved Pirate Ship scriptScenery/RidesNow takes nearest seat when external ride view is activated
Changed the menu item drawing for checked items with iconsEditor
Some bug fixes and optimizationsEngine
2.2.3.0Added High DPI GUI ScalingEngineScale mode can be changed in Setup
Added Stereo 3D mode for 3D TVsRendererSee Command Line Parameters
Added short cut for Message WindowEditor
Added mouse cursors and icons for edit modesEditor
Added new Enterprise rideScenery/RidesThis is a new and highly detailed version. The old version will be kept for demonstation purposes.
Added new Pirate Ship rideScenery/RidesThis is a new and highly detailed version. The old version will be kept for demonstation purposes.
Added food stalls, house and trailer from Tango Park to libraryScenery
Added Metal Floor material to libraryMaterialsUsed frequently by flat rides
Added Chrome material to libraryMaterialsUsed frequently by flat rides
Improved Doppel Looping parkParksAdded fun fair scene
2.2.1.2Fixed more bugs introduced in 2.2.1.0Engine
Added additional spine type option (no planks) to Minetrain trackCoaster Styles
Added auto scale option to Z-feather optionNL2MAT EditorWill allow automatic scaling of z-feather distance when object gets scaled
Improved volume fog demo objectSceneryMakes use of new z-feather auto scale option
Fixed a rare stack overflow crashSupports
2.2.1.1Fixed some bugs introduced in 2.2.1.0Engine
2.2.1.0Improved per pixel lighting for sunRenderer
Improved scenery overview windowEditor
Improved plant deformation effectNL2MAT EditorNow works better with some DAE files
Added ambient mask output register to Shader Core LanguageNL2MAT EditorCan be used to mask out the ambient light
Added more swizzle options to Shader Core LanguageNL2MAT Editorr,g,b,a swizzles are now supported for input registers
Various bug fixes and optimizationsEngine
2.2.0.3Fixed a bug with the autosprite 2 material optionNL2MAT EditorUsing autosprite 2 was previously crashing the program
Fixed a bug with mouse movement on systems with text scaling activatedEngine
Fixed bug on wing coaster's eddy brakeCoaster Styles
Added local OpenAL dlls to Steam versionSteam versionNormally they are not needed, but ever so often, the OpenAL runtime is not installed correctly
Improved chain on twisted coaster stylesCoaster StylesWider chain cover
Improved Storm Valley parkParks
2.2.0.0Added new default physics model v2.2CoasterHigher air-resistance than v.2
Added Direct3D 11 renderer for improved performance and compatibilityEngineWill automatically be used when available
Added SLI/CrossFire detection and multi-GPU optimizationsEngineOptimizations will automatically be used when multi-GPUs were detected
Added telemetry serverEngineSee help reference for details
Added high frame rate options (48Hz, 50Hz, 60Hz) for video exportSettingsProfessional License only. Need to use custom preset.
Added automatic key frame playback optionNL2SCO EditorNo scripting required
Added methods for controlling key frame animationScriptingclass SceneObject
Added loading and assigning second UV mapScene ObjectsDAE files and NL2MAT editor
Added Fake Water Sort Option to NL2MAT EditorNL2MAT EditorHelps to improve soft sprite rendering on transparent fake water surfaces
Added Pre-Multiply-Alpha optionNL2MAT EditorMay help to improve specular hightlights on alpha blended surfaces. Source will be multiplied by alpha before blending takes place. Blend Src factor should instead be set to 1 when Pre-Multiply-Alpha is enabled.
Added option to turn off lens flare effectView Panel
Added chromatic abberation post effectView PanelAdvanced Effects needs to be turned on in Setup
Added 4 new prefab supports with track default connectorSupportsTrack Default Prefabs
Added crosstie spacing optionEngineSegment Settings
Added dim option for supports and prefabs, can be used for indoor coastersSupportsSupport and Prefab Panel
New coaster style Gerstlauer Infinity CoasterCoaster StylesWith Permission from Gerstlauer Amusement Rides GmbH
New coaster style Gerstlauer Infinity 2 CoasterCoaster StylesWith Permission from Gerstlauer Amusement Rides GmbH
New park Storm Valley with Gerstlauer Infinity coastersParksContributed by James Rivett (JAMMYD778)
New park Venom with Gerstlauer Infinity 2 coasterParksContributed by Seth Parsons
Improved motion blur video capturingVideo ExportMotion blur is faster now and directly shown when capturing the video
Improved dynamic skyEngineSmall changes to the colors and sunset
Improved depth-of-field effectEngineBug fixed in the filter offsets
Improved soft sprites on water surfacesEngineImproved water materials and shaders
Improved crosstie spacing on Hyper and Rocket coaster stylesCoaster stylesIncreased density
Improved fading of rail support connectors and track hardware in tunnelsEngine
Fixed a bug in the Gyro Tower modelScene Objects
Improved precision of walk mode collision detection in the outer regions of a parkEngine
Arrow keys can now be used to select items in tree viewsEnginee.g. in Coaster Style selection or Scenery Overview
Some optimizationsEngine
2.1.5.0Improved collada importScene ObjectsNow supports vertex color maps
Improved NoLimits 1 Element files import (.nlelem)EditorNow uses strict vertices rather than re-interpolation
Added Gyro Drop rideScenery
Added Freefall Catapult rideScenery
Added Big Ferris Wheel rideScenery
Added Round Up rideScenery
Added Giant Swinging Disc rideScenery
Added optional railing objects for ridesScenery
Added Park Lamp scene objectScenery
Added Park Bench scene objectScenery
Added Park Trashcan scene objectScenery
Added more spine options to the rocket coaster styleCoaster styles
Added additional color mode (spine color) to the support optionsSupports panel
Added Giga Box support prefabsSupport prefabs
Added pavement textureTerrain Textures
Added new park called 'Flatride Park' which demonstrates the new ridesParks
Added new park called 'Kings Land' which demonstrates the new Giga Box spineParks
Improved update checkUpdate downloaderFiles will now be downloaded to temp folder and will be deleted at next program start
Fixed a bug with clip settingsNL2SCO Editor'Clip All' will not override specific 'Clip Mesh' settings anymore
A couple of small bug fixes
Optimized help browser
2.1.0.0New coaster style Twisted Wing CoasterCoaster Styles
New park Peninsula Park with Twisted Wing CoasterParks
New park Valhall with Twisted Wing Coaster and Twisted Standup CoasterParksContributed by Seth Parsons
Fixed a bug in walk mode when falling through scene objectsEngine
Improved thunder sound effectsWeather
Improved dynamic fog and sun colorsDynamic Sky
2.0.9.0Radical faster rendering of support beamsEngine
Fixed a bug when using byte for methodsScripting
Fixed a bug when cameras were counted in getElementCountScripting
Fixed a bug when guide wheels were rotating in the wrong directionRocket coaster style
2.0.8.2Centered mouse when starting in Oculus Rift modeEngine
Vertical sync can be disabled now in Oculus Rift modeEngine
Fixed a bug with the water material previewEngine
Some optimizationsEngine
2.0.8.1Fixed a couple of issues with Oculus RiftEngine
Some optimizationsEngine
2.0.8.0Added Oculus Rift supportAll
Added experimental Collada (.DAE) supportAllBeta
Added Quick Help pagesPlay Mode
Added Gyro Tower rideScene Objects
Improved rain effectWeather
Improved dive coaster trainCoaster stylesImproved scaling and now using chassis color
Several optimizationsEngineUp to 5 percent higher framerates
Fixed a bug when capturing videos and Advanced Effects was activatedEngine
2.0.7.4Steam version now checks for Professional License key and can be upgraded to Pro by purchasing the Pro Upgrade from our websiteInfo DialogSteam Version only
Improved anti-rollbacksGraphics
Added browse mesh selection button in clip settingsNL2SCO editor
Added random vote request message box when closing a park that was loaded from WorkshopMain MenuSteam version only
Added new method SceneObject.getAbsoluteMatrixScriptingThis matrix contains the transformation including the base transformation from the SCO editor
Added new park "Fenrir" contributed by Seth ParsonsParksThis park was contributed by Turbocoaster (Seth Parsons) and demonstrates very nicely what cool scenery can be created from using support elements
Fixed a bug when using continue statement in for-loopScriptingUsing the continue statement in for-loops was causing an infinite loop
Fixed a bug in matrixToPitchHeadBankPosScale that caused null pointer exception or invalid scale and translation valuesScriptingclass com.nolimitscoaster.Tools
Fixed a bug in SceneObject.getMatrix causing the matrix to contain the base transformation from the SCO editorScriptingUse the new SceneObject.getAbsoluteMatrix if you need the base transformation
Fixed a rare crash when selecting scene objectsEngine
Improved selection of flat objectsEngine
Fixed a bug when coaster styles with rear lead axles had the wrong custom car colorsEngine
Fixed a bug when the tick parameter is zero after taking a screenshotScriptingtick value for Script.onNextFrame(float tick)
2.0.7.1Fixed a bug that saved the wrong preview file path to the packageSave PackageHappened when the preview file was outside the park folder
Fixed a bug with scripts that can cause problems when saving a package fileSave PackageHappened when the script contains a custom classpath
When selecting a park preview picture that is large and located outside of the park folder, an optional smaller preview picture can be created automaticallyPark Settings
2.0.7.0Added support for Steam WorkshopEditor and File BrowserSteam Version only
Added button to close the loaded park from the main menuMain MenuParks will not close automatically when exiting play mode now
Added community YouTube tutorial links to help filesHelpTutorials
Improved rear bogie movement on classic wooden coaster carsCoaster StylesClassic Wooden Coasters (4 and 6 seater)
Added button to help window for opening help files in external browserHelp
Fixed a bug in the Save Package dialog when adding and removing additional filesEditorSave Package
Fixed a crash when parsing the custom shader core codeEditorNL2MAT Editor
Added detection of ATI X1000 series graphics cardsEngine
2.0.6.0Added editor background color optionEditorPreferences
Default editor background color is darker nowEditor
Fixed a bug when roll points had the wrong banking after undoing a mirror coaster commandEditor
Increased storage track length in Dive Park to prevent a coaster crashParks
Improved transfer track in Forest Mountain Park to improve train switchingParksVampire Bat
Rain sound now stops when pausedPlay Mode
Lowered transfer support structure so that it will not intersect with catwalksHyper Coaster Style
Fixed a bug when getViewPos returned data from the previous frameScripting
Fixed a bug when the switchRampC2 method raised an invalid arguments exceptionScriptingWas only happening in the 32bit version
Left mouse button can now be assigned to commandsSetup
Improved walk mode which now handles standing on rotating objects betterPlay Mode
Improved transparent screenshotsPlay ModeShould now look better when field of view effect is used
Added a method to query the player's orientation (getViewMatrix)Scriptingclass com.nolimitscoaster.Simulator
Added a class to query button statesScriptingclass com.nolimitscoaster.Button
Improved API documentation for some classesScripting
Added a special action keyboard command which can be used in scriptsSetupAssigned to left mouse button by default
Added Ultra HD presets to video export optionsSetupProfessional version only
Maximum video export size is now 1280x720 for standard licenseSetupStandard version only
Video export now renders with highest LODPlay ModeThis bevaviour can be turned off in Setup
Built-in screenshots now render with highest LODPlay ModeThis bevaviour can be turned off in Setup
Added metal foot step sounds to libraryLibraryCan be used for custom materials
Improved direction of diagonal beams on Mack launch coaster trackCoaster styles
Fixed a bug when the player cannot move because of a too high initial view positionPlay Mode
Fixed a bug when the main menu was located on the top of the screen after exiting play mode while video export was in progressPlay Mode
Fixed a Spline display bug when changing display optionsEditor
Improved detection of corrupted 3ds filesEngine
Fixed some possible crashs when exiting the program and menus or dialogs are still openedEngine
Default key for Emergency Stop is now F8SettingsThe old key (F12) might interfere with the Steam screenshot shortcut
Fixed a possible crash when exiting the program while device is lostRenderer
2.0.5.3Fixed a Steam Overlay bugEngineOnly Steam version was affected
2.0.5.2Added a Direct3D error check to prevent crashes in case of a lost deviceRenderer
2.0.5.1Fixed a bug that can cause a hanging application when using the park file browserPreview Image Loader
2.0.5.0Fixed a stream sound bug when exporting video, that may cause a hanging applicationSound
Fixed a bug that caused getTrainOnSection() to always return the first train for station blocksScriptingclass com.nolimitscoaster.Block
Added a method to query the application versionScriptingclass com.nolimitscoaster.NoLimits
Less cryptic error and warning messagesScripting
Fixed a bug that made it possible to change a final variable after declarationScriptingOlder scripts that change final variables may need to be changed in order to prevent error messages.
Conditional expressions with a reference value now accept a null constant for the other valueScriptinge.g.: 'String s = i > 0 ? "Hello" : null;'. Full compatible type checking like in Java is still not implemented.
Fixed a crash when an empty initializer step was used in a for statementScriptinge.g.: 'for (; i<c; ++i)'
Fixed a bug that can cause a crash when undo is used in Insert/Add Vertex edit modeEditor
Fixed a crash when deselecting the current coaster in the ride panel in fly-by-viewPlay Mode
Fixed a rare crash when exiting play mode and the ride panel is openPlay Mode
The 'Downloads' category now remembers the last opened folderPark File Browser
Added file version check to park file loaderFiles
Further optimized loading of encrypted parksEngineThis was causing hickups when scripts played streamed sounds from large encrypted packages
A couple of minor optimizations here and thereAll
2.0.4.2Fixed a memory leak bugEngine
Improved detection of corrupted 3ds filesEngine
Fixed a flickering spot volume bugEngine
Improved spot volumes and halosEngine
Optimized loading of encrypted parksEngineLoading of encrypted parks used to be very very slow
Fixed an undo management bug when importing NL1 trackEngine
Added some small optimizations here and thereEngine
2.0.4.1Fixed a critical bug introduced by 2.0.4.0, that can cause a crashEngine
Improved loading and freezing timesEngineAround 10 percent faster on average tracks
Improved unfreeze and park closing timesEngine
Scene Object paths are now displayed relative to park file path in overviewEditorScenery Overview
Fixed a shadow display issue with spot lights caused by a missing fileFiles
2.0.4.0Global engine optimizationsEnginePerformance increase around 10 percent or better
Special optimizations when having lots of light sourcesEngineBetter scaling with number of light sources
Special optimizations when having lots of 3D tree objectsEngineBetter scaling with number of trees
New and improved asynchronous preview image loadingMulti File Browser
Fixed some issues with 3 tube Euro-Fighter trackCoasterstyles
Fixed a tree near station in Hybris Park that intersects with walk modeParks
Improved specular light effect on waterWater
2.0.3.0Improved rendering speed in editorEditor
Added Professional TabEditorProfessional License only
Added Import Track Spline optionEditorProfessional License only
Added Export Track Spline optionEditorProfessional License only
Added Pursuit ViewPlay ModeSimilar to Pursuit View in NL1
Improved sound quality in Fly-By viewPlay Mode
Fixed a bug that may cause a crash when the window gets resizedRenderer
Fixed broken loading of interlaced PNG files that may cause an Out of Memory crashPNG Loader
Fixed a bug that might cause a crash in class ExternalRideViewScripting
Fixed a bug that caused weird looking flanges on large pipes and support boxesSupports
Fixed a font rendering bug when LCD mode is set to SimpleFont Renderer
2.0.2.2Fixed a bug that might cause a crashTrack Engine
Fixed a bug that caused a 'push sum exceeds 1' warningProgress window
Fixed a missing catwalk bugCatwalks and railings
Fixed a cartexture mapping bugTwisted Inverted style
2.0.2.0Generated catwalks now take the catwalk colorWooden Support GeneratorExisting structures will not change
Fixed a bug and improved precision of saving and inserting elementsNL2ELEMs
Fixed a water rendering bug on NVidia GF6/7Renderer
Fixed several intersection glitchesCoasterstyles
Fixed a bug when hidden wireframe tracks were not hidden when loaded from main menuPlay Mode
Fixed a bug when two identical files with different case-spellings were added to the recent file listRecent Files
More intuitive error message when saving XML files to folder with no write accessXML filesElements, terrain setups and ALTPAC setup files
Some default paths were changed from installation folder to the NL2 users files pathEditorSave elements, save terrain setups, save ALTPAC setup
Using snap setup for adding footers and updating cursor display on status barEditor
Removed double error message when creating new park with already existing folderEditor
Fixed a bug in scripted operation mode that did not disable block advance buttons after switching to automatic mode from manual block modeScripted Operation Mode
Fixed a bug in the block system controller script of the Scripted Park demo coasterParks
The file browser will now stay at the current item when the preview size is changedMulti File Browser
Improved walking on wooden catwalksWalkmode
Optimized wooden footer mount LODSupports
The reference for the Coaster class now mentions that the coaster needs to be in scripted operation mode for some methodsHelpclass com.nolimitscoaster.Coaster
Reduced chain and anti-rollback friction on lift sectionsAllThe friction was too high and might have caused a too slow acceleration while leaving the lift
Improved error message on graphics cards that are not supportedRenderer
2.0.1.7Added shortcut key labels to menuEditor
Improved loading and freezing times (around 2.5 times faster on large wooden coasters)Renderer
Improved rendering performance on large wooden coasters (typically 7 percent faster depending on graphics card)AllRenderer
Fixed a crash when exiting from Editor while context menu openedEditor
Fixed a crash when optimizing wooden support beamsSupports
Fixed several glitchesAll
Added time demo mode. Will run for 3 minutes and will print average and total frames (the higher the better)Alluse -t as commandline parameter when starting exe
2.0.1.4Fixed a crash when loading parks with individual car setupsAll
Fixed a bug and possible crash when multiple coasters having tunnels through terrainTerrain and Tunnels
Fixed twisted brake texturesTwisted Coaster Styles
Fixed several small glitchesAll
Improved BMP file loader supporting more formatsBMP files
Improved image resizingAllPreviews and mipmaps
2.0.1.2Fixed a crash when using shuttle modeEditor
Fixed a crash when connecting short pieces of track to switchesEditor
Fixed file filters in scene object browserNL2SCO Editor
Fixed broken clearance envelope demo objectScene Objects
2.0.1.0Fixed a crash when no sound devices are availableSound Layer
Fixed a bug in StreamSound to Train assignmentScripting
Fixed a font rendering bug when Windows text magnification was set to 125%Help Window
Fixed a typo in the scripting examplesHelpScripting API - The Basics
Fixed a crash in the wooden support generatorWooden Support Generator
Fixed a crash when exiting from minimized stateAll
Fixed a crash when setting 8 terrain layersTerrain Settings
Fixed a bug when changing transfer table display structureEditorTransfer Table Settings
Fixed a couple of minor display bugsAll
Fixed a texture format incompatibility issueRenderer
Added some general optimizationsRenderer
Fixed a performance issue related to blending on AMD graphics cardsRenderer
Added missing signs to Tango ParkParks
Improved dynamic weather script in Hybris ParkParks
Added 'Fix Ambient Materials' option to NL2SCO editorNL2SCO EditorCan be used for 3DS files exported from Sketchup, which saves black ambient materials
Added station row separator LODStations
Added tutorial for creating straight trackHelp
2.0.0.2Fixed a bug: It was not possible to close the application window in main menuDemo VersionFull version not affected
2.0.0.1Fixed a crash when exiting the demo from play modeDemo VersionFull version not affected
2.0.0.0Initial ReleaseAll
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