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Animated Light Pattern Creator

The Animated Light Pattern Creator (ALTPAC) tool can be used to create animated textures used for light bulb effects. The light effects used on loops of the Olympia Looping demo track were created using this tool. The interface is similar to that of a musical drum pattern sequencer. An animation consists of multiple frames. Each frame is a rectangular grid of light bulbs with on/off states.

OffColMap

Displays the texture selected for the Off state.

GlowMap

Displays the texture selected for the glowing effect during the On state.

Bulb Picture

Displays the texture map that will display through the OffColMap mask.

Grid Size

Select the number and layout of the lights on the grid.

Output Size

Select the frame size the ALTPAC tool will output. Larger frames are not necessarily slower but take up more disk space and require more memory.

Speed (Hz)

Set the frame rate of the light animation.

Set On/Off

When in this mode, clicking within the light grid turn individual lights on and off.

Set Colors

When in this mode, clicking within the light grid brings up a color picker to set individual light colors. Note: Light colors are pervasive across all frames of animation.

File Prefix

Type a short string to prefix the file name of each frame exported from the ALTPAC tool. Useful for organization.

[-] (Minus button)

Remove the current frame.

[+] (Plus button)

Insert a frame by duplicating the current frame.

[<<<]

Rotate the frame's pattern to the left.

[>>>]

Rotate the frame's pattern to the right.

CLR

Set all bulbs to Off for the current frame.

FILL

Set all bulbs to On for the current frame.

RND

Set all bulbs randomly for the current frame.

Generate

Generate textures and save all frames and scenery object, if one was selected.

Load

Load the setup from an existing .nl2altpac file.

Save

Save the current settings as a new .nl2altpac file, or overwrite an existing file.

Preview

Opens the ALTPaC Preview window displaying the animated frames in sequence at the specified frame rate.

Scene Object

Generate SCO

Generate a simple scenery object following the path of the currently loaded coaster track.

Tiling

Adjust the number of times the texture will repeat on the scenery object.

Width

Adjust the width of the scenery object.

Height

Adjust the height of the scenery object.

X Offset

Shift the scenery object left or right from the center of the track.

Y Offset

Shift the scenery object up or down from the center of the track.

T

Add the bulb texture to the top of the scenery object.

B

Add the bulb texture to the bottom of the scenery object.

L

Add the bulb texture to the left side of the scenery object.

R

Add the bulb texture to the right side of the scenery object.